
This made me want to explore more with Kaboom, and if possible, just leave Dan by his exit. Caves that have Kaboom must be completed with him first before Dan can exit. Each cave that utilizes Dan and Kaboom is well thought out in how both characters must be maneuvered around the caves. Kaboom cannot move rocks or other objects like Dan, but he can fit through narrow passages, which is essential to completing certain caves. With more patience, these deaths are avoidable.Ībout halfway through the Training caves you'll be introduced to Kaboom. Go to the Status tab and click the Netsmith button, Right-click in the Netsmith window and select New Router, Follow steps discussed above for configuring the router, Right-click in the Netsmith window and select New Connection, Accept defaults, Auto Create everything and click OK. This resulted in far too many deaths from speedier enemies. Setup a Virtual Router and two Netsmith Connections. It would seem that Dans' hit box is the size of the entire square he occupies. Enemies also can kill Dan even if it appears no contact was made. Players will need to consider exactly where rocks will fall in order to avoid being crushed.

This is another essential aspect to the game. Even if a rock appears to be right beside you, depending on if it's a smooth round rock, it will crush you if you walk down from its original position. This can be confusing at first as you'll quickly learn that rocks aren't parallel to Dan, and actually have height. Gameplay consists of Dan walking around the caves from a top-down perspective, collecting gems and searching for the exit. Moral Warnings: Dan can be crushed by rocks in a comical fashion, enemies can also be crushed by rocks or blown up by barrels of TNT. Weak Points: 3D is a bit of a distraction when turned on Dan has a huge hit box Would have benefited from more collectibles. Strong Points: Low introductory price Intricate cave layouts Fantastic upbeat music Excellent frame rate. Because Dan can only be hit once, learning the paths and reactions of enemies is absolutely necessary. All of the enemies have their own unique movement patterns. Now the obvious challenge comes from the enemies. These are usually hidden or placed out of the way of the player.

Additionally, there are gold bricks that can be collected for bonus points. As long as these two tasks are completed, a 3-star ranking is guaranteed. This encourages players to find everything in the caves as quickly as possible.Įvery cave has two requirements: collect all the gems and exit the cave with time remaining, and collect the hidden gem. They quickly become more complex in achieving a 3-star completion ranking. The first caves, known as the Training caves, start off relatively simple. Spread out between four different themed sections, the first 25 levels teach the player all the mechanics of the game. Now five years later, Four Horses has decided to re-release it, albeit with a new coat of paint.ĭigger Dan DX features all 100 caves from the original game, and they are noticeably more vibrant. Thank you Four Horses for sending us a review code.īack in 2011, Digger Dan and Kaboom was released as DSiWare.

ESRB Rating: E10+ for Everyone 10 and Up (Fantasy Violence)
