

A HIKS 3100 without Skeletonized augmented on it can be seen here, and one with Skeletonized augmented on (and the resulting bug included) can be seen here. Rather than always displaying a base movement penalty of 50%, with the penalty reduction from Skeletonized after it, it will display what the base penalty is with Skeletonized factored in.

SAS ZOMBIE ASSAULT 4 TRAILER UPDATE
A previous update has caused the base movement penalty to display incorrectly if it is augmented with Skeletonized.However, if you find a good one, it is very much worth keeping. It has a somewhat lengthy reload, and is relatively rare until later levels. Being an Energy Rocket launcher it has the highest ammo cost. The HIKS 3100 has few, but heavy downsides. However keep in mind that the only bosses with Energy Resistance are the Necrosis, Wicker, and Loaderbot. Pinpoint can make this weapon excel at killing bosses due to the high base damage coupling with a critical damage boost, but augmenting Pinpoint is not recommended unless your character has sufficient points in Critical Shot and Target Assist on the helmet. Piercing and Enlarged are typically not useful, as the base explosion is too small to be worth upgrading. This makes any one with this weapon a major power house in battle. This weapon strikes a fine balance between the assault rifle class weapons, with its higher RoF when Overclocked is added, and a rocket launcher. It is useful in backing up bounty points and making events like apocalypse much easier. This weapon is a must have if found with high augment spots. When augmented properly, it can become an extremely powerful weapon, capable of dealing over 2,000 damage a shot with high damage ammo for the basic version, or over 6,000 damage a shot with the version. The HIKS 3100 is a great weapon to fight bosses and works well with Shielders because it can damage them from the front. The blast radius is rather small for a rocket launcher along with very low pierce but zombies are usually close together so the pierce is somewhat mitigated by rocket launcher mastery and its decent RoF. It shoots fast moving red plasma bolts that deal Energy damage to enemies that go near them and explode on impact. Like the T-102 Jagdfaust and Gebirgskanone, it is better treated as a high power assault rifle than a weapon to take out massive hordes in a single blast. It would be best described as offspring of the T-102 Jagdfaust and Gebirgskanone, taking parts of both weapons, and blending them into a powerful killing machine. The HIKS 3100 is an Energy rocket launcher added to SAS: Zombie Assault 4 in the first expansion pack.

Each bolt explodes on impact, making the weapon devastating on tightly packed groups of targets." ―Official DescriptionĪddition of the HIKS 3100 and Dragonfly Boots to mobile. "Sometimes called 'Hellfire' for the red color of plasma bolts fired from it.
